Maquette ps5 review2/24/2023 ![]() Obviously, if the story of Michael and Kenzie is universal, the scope of the message offered by Maquette will be different for each player according to his own experience. On the other hand, each level starts with a lively music that boosts us to face the new challenges that await us. On the one hand, a very calm background music that follows us during our walk and our reflections. To accompany the game and the graphic choice that fits perfectly with the universe, we are entitled to a sound atmosphere in two parts. The worlds we encounter are the image of our memories, a funfair, a house, a park, Maquette invites us to go through Michael’s life in the good and bad times. Indeed, Maquette does not simply take place in the first level composed of 5 parts, but in several levels that we discover as we go along our adventure. The story and the memories are not there simply to entertain us, they directly impact the “game” itself. The puzzles are relatively simple and there are several ways of solving them at times, but suddenly they get a little more complex, without warning. Like The Witness, it’s not by offering us 20 objects to solve a puzzle that we have fun, but by offering us an extremely simple puzzle visually, but complex in its resolution.Īnd in this respect, Maquette is a bit uneven. The idea is “simple” and that’s what makes the puzzle part of the game so compelling. You can also make objects smaller or move them anywhere on the map. If making a key bigger doesn’t seem to be very useful, you can make other objects bigger to use as a bridge for example. If you wish, you can take this key that has just appeared next to you, put it back in the model to make it appear even bigger… In short, if you take a key and put it in the model, it will appear in a much larger size in the real world. The idea is to be able to interact on the model by placing objects (a key for example) so that these objects appear in your real environment. The central part has a small model which represents exactly the 4 other parts. Though brief, it’s punctuated by memorable moments both good and bad, each its own tiny representation of the larger picture.Maquette offers an original experience in its gameplay because you are in a universe divided into 5 parts (in the shape of a cross). More than most can claim about their relationships, Maquette also recognises its natural end and sees value in closure. There’s less romance in comfort and routine, and it can make the sore points feel that much more sore, but it’s never any less rewarding. Like a burgeoning romance, Maquette’s earliest moments are full of new and exciting experiences that eventually give way to a comfortable rhythm as it matures. A host of vocal tracks bookmark critical story moments too, with a sampling of Gábor Szabó’s San Franciscan Nights setting up a rousing opening. There were some odd bouts of slowdown in areas, and the physics of placing objects in a handful of puzzles can be frustratingly unwieldy, but it’s overall a fairly slick production. It’s a case of art over technical wizardry, as is typically the go with these things, but it’s got some great little details and makes good use of text and sketch overlays within its world as part of the narrative. On the PlayStation 5 (where the game will also be free to PlayStation Plus users for the month of March), Maquette scrubs up a treat. ![]()
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